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If
you happen to hear a group of people making a lot of noise
in a casino, they're probably playing Craps. Craps is
by far the fastest table game in the casino and can often
be one of the most exciting. A single throw of the dice
can often win a lot of money. The game is thought to have
originated in the United States, derived from a popular
game that existed long ago in England..
OBJECT OF THE GAME
The object of the game is for the player (called the shooter)
to roll a pair of dice and bet on the outcome of that
roll. Payoffs are made based on the number combination
displayed when the dice come to rest. Most bets are based
on one of two things:
- The number combination of the next roll.
- That a particular total of the dice turns up before
another total.
HOW TO PLAY
- Come Out Roll / Pass Line and Don't Pass
Bets
A new game in Craps always begins with what is called
a come out roll, which is the shooter's first throw.
The most basic and common bet in Craps is the pass line
bet (or its opposite, the don't pass bet). On the come
out roll, a pass line bet wins if the shooter rolls
a 7 or an 11 (called a natural), and loses his or her
bet if the roll is a 2, 3, or 12 (called craps). If
the shooter rolls a 4, 5, 6, 8, 9, or 10 on the come
out roll, this number becomes the shooter's point which
the dealer marks on the table with a puck -- a black
and white marker placed white side up in that numbered
space. The shooter's new goal is to roll this same number
again to win (called a pass) before rolling the number
7 (which would lose the bet).
The don't pass bet, being opposite to the pass line
bet, loses on a 7 or 11, and wins on a 2 or 3. A 12
is considered a "push" (tie) for a don't pass
so the bet is neither won nor lost. If the shooter rolls
a 4, 5, 6, 8, 9, or 10, this becomes the new point and
the shooter must now roll a 7 (to win) before rolling
the point number again (which would lose the bet).
- Come and Don't Come Bets
A come bet is practically the same bet as a pass line
bet. Likewise, the don't come bet is similar to the
don't pass bet. The only difference is that pass line
and don't pass bets can only be made on the come out
roll, while come and don't come bets can only be made
after a point has been established. If the shooter rolls
a 4, 5, 6, 8, 9 or 10 on the come out roll, play continues
but the shooter can no longer place any pass line or
don't pass bets. This is when come bets and don't come
bets can made.
A come bet wins if the next roll is a 7 or 11, just
as on the first roll for a pass line bet. The bet loses
if the shooter rolls a 2, 3, or 12. Any other number
causes the bet to be moved from the large "come"
area on the table to the smaller box containing that
number located just above the "come" area.
Once a bet has been moved to one of these smaller boxes,
the bet wins when the shooter rolls that number again
or loses if a 7 is rolled first. The don't come bet
is opposite to the come bet, losing on a 7 or 11, and
winning on a 2 or 3. Just like the don't pass bet, a
12 is considered a push (tie) and the don't come bet
is neither won nor lost. Any other number causes the
bet to be moved behind the box containing that number
into the don't come box. This bet will now win if you
roll a seven before rolling this number again, or lose
the bet if the number turns up first.
- Odds Bets
The odds bet can only be made after you've made a pass
line bet, don't pass bet, come bet, or don't bet and
a point is established. Once the point is established
for your pass line or come bet, you can place an odds
bet up to an additional two times your original bet.
The odds bet is won or lost whenever the associated
pass line, don't pass, come or don't come bet wins or
loses. The difference is that player is paid true odds
on the odds bet when it wins.
-
For example, the true odds for a 4
and 10 are 2:1 (read 2 to 1). Suppose that the shooter
has a point of 4 established with a $5 passline bet
and a $10 odds bet on the pass line. If the point is
made by rolling another 4, he or she would win even
money (1:1) on the pass line bet ($5) but would win
true 2:1 on the odds bet ($20).
POINT |
TRUE ODDS |
4 and 10 |
2 to 1 |
5 and 9 |
3 to 2 |
6 and 8 |
6 to 5 |
- Odds on the Don't Come or Don't Pass Bets
When a player wants odds on a don't come or don't pass
bet, it is called laying odds as opposed to taking odds
with a come or pass line bet. However, because don't
come and don't pass bets want a seven to roll before
the point, the true odds for don't come and don't pass
bets are opposite those of come and pass line bets.
For example, the true odds for a 4 and 10 are 2:1, which
means the odds on don't come and don't pass bets will
pay 1:2. Suppose that the shooter has a point of 4 established
with a $5 don't pass bet and a $10 odds bet on the don't
pass. If the shooter rolls a seven before rolling another
4, he or she would win even money (1:1) on the don't
pass bet ($5) and would win 1:2 on the odds bet ($5).
- Place Bets and Don't Place
Place bets allow the player to bet that the number will
be rolled before a 7. If a 7 is rolled first, the bet
is lost. This is similar to a come bet or pass line
bet except the number is chosen by the player (as opposed
to the outcome of the following roll) and there is no
chance to win on a 7 or 11 with the next roll, or lose
it on a 2, 3, or 12. The only numbers that the player
can place are the possible point numbers: 4, 5, 6, 8,
9 and 10. Place bets are made in the box just below
the box marked with the number you want to place.
Place bets must be made in increments of $5 on the 4,
5, 9 and 10, and $6 increments on the 6 and 8. The reason
for this is that the odds are 9:5 for the 4 and 10,
7:5 for the 5 and 9, and 7:6 for the 6 and 8.
- Buy Bets
A buy bet is similar to a place bet. The buy bet says
that the number bet on will be rolled before a 7. However,
the buy bet offers the player true odds on his or her
bet by having the player pay a 5%t vigorish (a commission).
The commission is paid at the time the bet is made.
-
For example, if the player wants to
make a buy bet for $20 on the 10, he or she must actually
make the bet for $21 -- $20 plus $1 (5% of $21). If
the roll wins, he or she is paid true odds (2:1 for
the 10) on $20 which would equal $40.
This version of craps assumes that
every buy bet made includes the 5% commission, which
his calculated by dividing the amount bet by 1.05 ($21
/ 1.05 = $20).
-
Lay Bets
A lay bet is the opposite of a buy bet. With a lay bet,
the player is hoping that a seven will be rolled before
the number bet on. If a 7 is rolled before that number
turns up again, the bet is won. If the number bet on
rolls before a 7, the bet is lost. If any other number
is rolled, nothing happens to the bet. However, just
like a buy bet, a lay bet pays true odds, and the player
must pay a 5% vigorish (commission) to make this bet.
One difference is that the vigorish for a lay bet is
5 percent of the amount the player wins if the lay bet
is successful. Remember that true odds when betting
against the number are opposite to the true odds when
betting for the number.
For example, assume the player has
a lay bet of $40 on the ten. If the player rolls a ten
before a 7, he or she wins true odds (1:2) on the bet
for a total of $20. The 5% commission is then charged
on the winning amount (5% of $20 = $1) so the player
is given $19.
-
Big 6 or Big 8
The Big 6 and Big 8 bets are made in lower right hand
corner of the table marked with a big red 6 and 8. The
bet works the same as a place bet on the 6 or 8 except
that the minimum bet on the Big 6 and Big 8 is simply
the table minimum, and the Big 6 and Big 8 pay even
money. Just like a place bet, this bet wins if whichever
of the two the player selects is rolled before a 7.
If a 7 is rolled first, the bet is lost.
-
Field Bet
This is a bet that on the next roll, one of the following
seven numbers with turn up: 2, 3, 4, 9, 10, 11, or 12.
The bet is lost if a 5, 6, 7, or 8 is rolled. If the
winning roll is a 2 or 12, the bet pays 2:1. All other
winning rolls pay even money (1:1). The bet is made
by simply placing an amount in the area marked "field"
between the don't pass bar and the come area.
-
Any Seven
This is a one-roll bet that the shooter will roll a
7 on the next roll. If the next roll is a 7, the player
wins 4:1 on his or her bet. If any other number is rolled,
the bet is lost.
-
Any Craps
This is a one-roll bet that the shooter will roll a
2, 3, or 12 on the next roll. If the next roll is a
2, 3 or 12, the player wins 7:1 on his or her bet. If
any other number is rolled, the bet is lost.
-
Horn Twelve
This is a one-roll bet that the shooter will roll a
12 on the next roll. If the next roll is a 12, the player
wins an exciting 30:1 on his or her bet. If any other
number is rolled, the bet is lost.
-
Horn Two
This is a one-roll bet that the shooter will roll a
2 on the next roll. If the next roll is a 2, the player
wins an exciting 30:1 on his or her bet. If any other
number is rolled, the bet is lost.
-
Horn Eleven
This is a one-roll bet that the shooter will roll an
11 (nicknamed "yo" to limit the confusion
of yelling "seven" and "eleven")
on the next roll. If the next roll is an 11, the player
wins a 15:1 on his or her bet. If any other number is
rolled, the bet is lost.
-
Horn Three
This is a one-roll bet that the shooter will roll a
3 on the next roll. If the next roll is a 3, the player
wins 15:1 on his or her bet. If any other number is
rolled, the bet is lost.
-
Hard Ways
When the shooter rolls and both dice turn up with the
same number, it's called a hard way. Rolls of 2 and
12 are not considered hard ways because either total
can only be rolled by one combination (two ones or two
sixes). In the case of other hard way bets, the total
can be rolled by other combinations of the dice.
For example, a hard way 10 (or hard 10) means two 5's
were rolled on the dice for a total of 10. However,
a 10 can also be achieved by a 6 and 4.
Hard 4
When the player bets a hard 4, he or she is hoping for
a 2 to come up on both dice before any other 4 combination
or a 7 turns up. If the shooter rolls a 1 and 3, or
a 7, the bet is lost. The payout for a hard 4 is 7:1.
Hard 10
When the player bets a hard 10, he or she is hoping
for a 5 to come up on both dice before any other 10
combination or a 7 turns up. If the shooter rolls a
6 and 4, the bet is lost. The payout for a hard 10 is
7:1.
Hard 6
When the player bets a hard 6, he or she is hoping for
a 3 to come up on both dice before any other 6 combination
or a 7 turns up. If the shooter rolls a 1 and 5, 2 and
4, or a 7, the bet is lost. The payout for a hard 6
is 9:1.
Hard 8
When the player bets a hard 8, he or she is hoping for
a 4 to come up on both dice before any other 8 combination
or a 7 turns up. If the shooter rolls a 2 and 6, 3 and
5, or a 7, the bet is lost. The payout for a hard 8
is 9:1.
PAYOUTS
The payout in craps often varies depending on what point
has been established or what total the player is trying
to roll. The table below lists all the payouts available
in craps. In some cases, the payout lists the numbers for
which this payout applies.
| Pass Line |
1:1 |
| Pass Line Odds - 4 and 10 |
2:1 |
| Pass Line Odds - 5 and 9 |
3:2 |
| Pass Line Odds - 6 and 8 |
6:5 |
| Don't Pass |
1:1 |
| Don't Pass Odds - 4 and 10 |
1:2 |
| Don't Pass Odds - 5 and 9 |
2:3 |
| Don't Pass Odds - 6 and 8 |
5:6 |
| Come |
1:1 |
| Come Odds - 4 and 10 |
2:1 |
| Come Odds - 5 and 9 |
3:2 |
| Come Odds - 6 and 8 |
6:5 |
| Don't Come |
1:1 |
| Don't Come Odds - 4 and 10 |
1:2 |
| Don't Come Odds - 5 and 9 |
2:3 |
| Don't Come Odds - 6 and 8 |
5:6 |
| Place - 4 and 10 |
9:5 |
| Place - 5 and 9 |
7:5 |
| Place - 6 and 8 |
7:6 |
| Don't Place - 4 and 10 |
5:11 |
| Don't Place - 5 and 9 |
5:8 |
| Don't Place - 6 and 8 |
4:5 |
| Buy - 4 and 10 |
2:1 |
| Buy - 5 and 9 |
3:2 |
| Buy - 6 and 8 |
6:5 |
| Lay - 4 and 10 |
1:2 |
| Lay - 5 and 9 |
2:3 |
| Lay - 6 and 8 |
5:6 |
| Big 6 / Big 8 |
1:1 |
| Field - 3, 4, 9, 10, 11 |
1:1 |
| Field - 2, 12 |
2:1 |
| Any Seven |
4:1 |
| Any Craps |
7:1 |
| Horn Twelve |
30:1 |
| Horn Two |
30:1 |
| Horn Eleven |
15:1 |
| Horn Three |
15:1 |
| Hard 4 |
7:1 |
| Hard 6 |
9:1 |
| Hard 8 |
9:1 |
| Hard 10 |
7:1 |
For example, "Pass Line Odds - 4 and
10" is the payout for a successful odds bet on the
Pass Line when the point is 4 or 10. "Come Odds - 6
and 8" is the payout for a successful odds bet on a
Come in the 6 or 8 position.
PLACING BETS
As
you move your mouse across the betting area of the Craps
table, you'll notice that a blue flag will appear beside
your mouse pointer. The current bet amount under your mouse
pointer will be displayed inside the blue flag. Each time
you left-click over the Craps table, you will place your
current bet amount on the table -- adding to any chips that
might already be there. To remove your current bet amount
from the table, right-click on the table.
Some bets such as Place, Don't Place, Come, Don't Come,
Buy, and Lay are not marked on a Craps table. See the diagrams
on the following pages to learn where these bets should
be placed. Odds bets can be placed simply by clicking on
the original bet to which you wish to add the odds bet.
 
You can change the amount you will be adding
or subtracting from your bet by selecting one of the chips
in the lower left corner of the table. The chip with that
is highlighted in blue represents the amount by which you
will change your bet.
For example: If you wish to place a $25
bet, make sure the $25 chip in the lower left corner of
the screen is selected by clicking on it. It should be then
be highlighted in blue. You can now left-click on the table
to place a $25 bet on any particular position. If you left-click
a second time on the same position, you will add another
$25 chip to your bet for a total of $50. You could then
select the $5 chip and click on the table to increase your
bet to $55. Right-clicking on the table peforms the opposite
function by removing the amount from your bet.

The image on the left shows where some
of the unmarked bets are placed on the craps table. Buy
bets and Lay bets are located on the line in the lower right
corner of each Come/Don't Come box respectively.
ROLLING THE DICE
To roll the dice, click the button marked ROLL at the bottom
of the screen. You are not required to bet on the come out
roll, so no bets need to be placed if you prefer to wait
until a point has been established. Remember that you cannot
make a Pass Line or Don't Pass bet if a point has already
been established. You also cannot make Odds bets on the
Pass Line or Don't Pass if you did not bet on the Pass Line
or Don't Pass prior to establishing the point.
- QUITTING. Once the dice have been
rolled, payouts will be made according to the outcome
of the dice. At this time, some bets may remain on the
table (either because they were neither won nor lost,
or they were automatically replaced -- see next page).
You are not permitted to quit a craps game if you currently
have active bets on: Pass Line, Don't Pass, Come, or
Don't Come. If you quit craps with any other bets on
the table, these bets will be immediately returned to
your balance.
- OFF AND ON. Some bets are automatically
replaced on the table when they are won (balance permitting).
These include all the Horn bets, the Any Seven bet,
the Any Craps bet, as well as a come bet in a numbered
position if there is another bet in the "COME"
box. When the come bet is automatically replaced, it
is called an Off and On. In this case, both the come
bet and the odds in the numbered position are replaced,
and the bet in the "COME" box remains in the
"COME" box. You have the choice of removing
the odds from the replaced bet as well as taking down
the "COME" bet.
For example, lets assume you have a come 6 bet with
odds, a bet in the "COME" box, and you roll
a 6. The come 6 bet and its odds are won, so they are
removed from the table. Normally the "COME"
bet then slides into the 6 position. However, because
you had a bet that just won in the 6 position, the winning
come 6 bet and its odds are automatically replaced and
the bet in the "COME" box stays.
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